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Old 28th December 2019, 23:43  
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Last Release of the Decade: v0.114!

Hi everyone, hope your holidays have been splendid and you're all excited for the new year!

To round the decade out, I managed to sneak in some time this week for a new release with flashy new content and bug fixes alike.

As always, we hope you enjoy, and we hope to see you next year!

- Nym

New to the game? Try out the public build or beomce a patron at http://patreon.com/indoorminotaur

Version 0.114 - 12-27-2019
  • Adjusted the siege ending slightly and added new sprites/portraits for a severely wounded Diana
  • Added new cutscenes to the departure of the Emerald Flats
Added a cutscene on the Carvannah docks
Added a cutscene in the Oldlight palace
Added a cutscene in the newly-made training room for Minerva’s soldiers
Added a cutscene in the spymaster’s office
Added reunion with Elijah & boarding
Added arrival to the cove with Medina, refugees & gardener (if recruited)
  • Added all the new arrivals to the cove (WIP)
  • The inn is repaired after the return from Emerald Flats (if it was destroyed)
  • Mercy can no longer use toys on the deck of the Oldlight ship. This is to fix a bug where using it before the leviathan fight would carry over into the fight, to comedic effect
  • Fixed an issue where Kelsie could appear in the inn even if she wasn’t recruited
  • Fixed an issue where szarva milk was incorrectly missing from the tavern once Cattie took over
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Old 4th January 2020, 20:53  
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New Year, New Build: v0.115!

Hey everyone, happy 2020. This week's build finally cut up a bunch more of our voice actress's monologue bits for Mercy and adds them in, which is a lot more work getting right than it sounds, but definitely worth it.

She does a great job with Mercy, and I'm looking forward to getting the rest of the game voiced up.

Beyond that, I fixed a bunch of bugs and updated the cove with new, post-Emerald Flats dialogue. This is getting more and more time-consuming as the cove keeps growing and adding new people, but it really feels essential to making the cove feel "alive" and I don't mind doing it.

You'll notice that a lot of people start hinting at errands or projects they'd like to attempt before it all goes down, and this chapter is going to be Mercy's last chance to get all her unfinished business concluded, so there are a lot of threads to start tying off.

Next week, we're gonna be doing a lot of tying. Hope you look forward to it.

- Nym

New to the game or want to become a patron? Check out http://patreon.com/indoorminotaur for the public build and other options!

Version 0.115 - 1-3-2020
  • Added several new voiced chapter monologues!
  • Qel now perches above the bath house after being recruited & can be spoken with at any time
  • Added new dialogue to members of the cove to reflect the passage of time
  • Added new dialogue to some of the townsfolk in Emerald Flats
  • Added (another) line of dialogue indicating where to go after waking in the White Rat
  • Dougar now appears in the cove (or boathouse) if recruited
  • Bell’s crew no longer remains in the cove after departing for Emerald Flats
  • The Carlisse/Gertie/Thorgeir scene can no longer trigger if Thorgeir dies in the siege
  • Megaera no longer appears in the cove after the siege if she wasn’t recruited
  • Fukuro no longer vanishes from the cove after the siege
  • Megaera & Fukuro will now mention leaving to bring their respective aid back to the cove and be absent once Mercy returns from the Emerald Flats
  • Aklas and Dietrich will no longer appear after the siege in the cove if not recruited
  • Fixed an issue where Mercy could be stuck in a cutscene in the tent in Emerald Flats
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Old 12th January 2020, 21:40  
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New Weekly & Alpha: v0.116!

Hi everyone!

Last week, I mentioned we would start tying off loose ends this week, and that's what I've been working on.

We have a lot of returning old faces you can touch base with again, many of whom can be recruited depending on your choices up to now. Next week there will be more of the same, with Chapter 9 will be wrapping up very soon. Then I'll be getting started on the "final" chapter!

Which means... it's just about time for a new public release! I'll be posting more details about that soon, but you should expect it coming before the month is over.

As always the public release will be available at http://patreon.com/indoorminotaur

As always, thanks for checking us out and we hope you enjoy the new content.

Best,

Nym

Version 0.116 - 1-10-2020
  • Added new dialogue to the cove
  • Added a new area to the cove in Ch. IX: the garden (must have recruited Marilea)
  • Updated the cove’s upper area in Ch. IX if the battleship was salvaged & added a big new housing complex
  • Added new lighting to the rear cave areas
  • Mercy’s Luck now increases the odds of getting better mining results
  • Attempted to fix a random issue where mining can cause a crash
  • Adjusted the dusk lighting in Emerald Flats
  • Revised the Hawk’s Keep Minron dialogue and concluded (it if you completed the flame cultist quest)
  • You can recruit Elif or Ramesh in Ch. IX, depending on your choices prior
  • You can recruit Ramses, Henry and Lucas in Ch. IX, depending on your choices prior
  • Fixed some text run-off issues
  • Fixed some typos
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Old 19th January 2020, 02:36  
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New Release: v0.117!

Hi everyone!

Version 0.117 is available to both weekly and alpha patrons! This is primarily because version 0.116 will be going public NEXT FRIDAY, and I want to make sure all patron builds stay ahead of it.

But beyond that, just the nature of the build's content, the amount of fixes from last week, and the additional testing I'd like to get done before it all goes public just warrants an extra alpha release.

Hope you enjoy!

- Nym

New to the game or want to become a patron? Visit http://patreon.com/indoorminotaur

Version 0.117 - 1-17-2020
  • Added a new encampment to Mar’Liore in Ch. IX for reinforcements (if you still have Roald - WIP)
  • You can now deliver messenger birds to various points across the world in Ch. IX (WIP)
  • Updated the quest journal to catch back up to the current content
  • Added the option to purchase lumber from Esterholt in Ch. IX (if you didn’t salvage the battleship)
  • Delilah can be recruited from Witchdale in Ch. IX (if Mercy pursued her previously)
  • Witchdale has been updated in Ch. IX to reflect the passage of time (post Emerald Flats)
  • Added a few additional cove expenditures, since Mercy has been behind on crew payments
  • Fixed an issue where Marlan and Dalkon could get stuck on Bell’s arrival
  • Fixed an issue where a cutscene in the Oldlight palace repeats when returning
  • Fixed a portrait-related crash on the overworld
  • Fixed some passability issues in the cove
  • Revised some dialogue for better formatting and continuity
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Old 26th January 2020, 03:09  
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PUBLIC RELEASE: CH. IX

This new release features hours of new content, new places, new characters, new voice acting, new conflict and, of course, new erotic adventures. And beyond just the new stuff, there are also dozens (or hundreds) of fixes, QoL improvements, revisions, and more.

Chapter IX is the penultimate chapter, as far as I'm able to tell. Everything you do now is leading up to the final moments in Chapter X, so take your time, enjoy, and as always, if you can't wait for the next chapter, join us here on Patreon to get that new content injection every single week: http://patreon.com/indoorminotaur
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Old 26th January 2020, 23:29  
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New Weekly Release: v0.118!

Try the brand new public build or become a patron to access more content at http://patreon.com/indoorminotaur

Version 0.118 - 1-24-2020
  • Depending on your actions until now and a number of different variables, the amount of reinforcements from Mar’Liore will vary drastically. The results of all that is finally tallied, though not all of it will be revealed immediately.
  • It is now possible for Bennie (new character), Monday (new character), Lara, Kylie and Kobe Jones to join the reinforcements from Mar’Liore, depending on your actions until now. They will also appear in the cove if recruited.
  • Added a new cutscene with Marlan and Petrova
  • Added a new cutscene with all the new arrivals in the cove
  • If the red moth ejderha was encountered in Grey Clarion, it will appear again at the cove at the end of Ch. IX
  • Two new rooms were added to the 5th floor of the residential area, where Monday & Bennie reside (if they arrive)
  • Peacekeeper Leland can now be recruited in Ch. IX
  • Added more updated dialogue to Witchdale in Ch. IX
  • Mercy can now give the lumber purchased in Ch. IX to Gorps, who starts working on the new housing
  • If Roald left before Ch. IX, he will now send a letter advising Mercy to visit Gov. Willard. This quest, or the quest where Roald accompanies you, are now both required for narrative progress
  • Fixed an issue where Elijah and Franz could appear in two places at once in the cove
  • Fixed a portrait issue in Shiveworth
  • Fixed an issue where Ginny’s dialogue with Beatrix would repeat
  • Fixed an EVAL error in the General/Finder fight that could cause a crash
  • Fixed an issue where the “confront Van Ritter” dialogue played when Mercy chose to withdraw
  • Fixed some passability issues
  • Fixed an issue where the siege “total infiltration score” and the “2-man infiltration team” scores were conflated for a number of different checks, including whether it was required to purchase lumber & whether Gorps had built the new housing
  • It is no longer required to have met with Mirelinda Kreel in Carvannah in order to do the Flame Temple quest in Ch. IX (WIP - some of the dialogue may still suggest a prior meeting)
  • After the siege is finished, checking Mercy’s notes on the meeting table will now reveal the “total siege strength” value, as well as a letter grade for the results
  • Fixed some typos
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Old 1st February 2020, 19:18  
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New Weekly Release: v0.119!

Hi everyone! Some spoilers in this post, so read ahead at your own risk.

It's a somewhat contained build this week on account of all the post-launch work that accompanies a new public build and the subsequent hotfixes, but a lot of new dialogue and characters have been added to the cove and I've begun the tedious (but admittedly also kind of fun?) labor of preparing a big climactic battle.

If you've already done the first siege, where you assign members of your cove to various roles, then imagine that again but on steroids, with more stats, many more members of the cove to choose from, and a much more elaborate and larger-scale battle plan.

This part is going to take a while... but I'm hoping it does all your choices and hard work so far justice, eventually.

For now, why not take a peep at the patch notes below and see what's new this week?

New to the game or want to become a patron? Check out our public build and the patron tiers at http://patreon.com/indoorminotaur

Version 0.119 - 1-31-2020
  • Added new dialogue to characters in the cove
  • Added a new fisherman on the overworld Mercy can strike a bargain with
  • Added a couple of new cutscenes in the cove
  • Added new stealable items to some enemies
  • Quinn and Bartleby now appear in the cove when recruited
  • Peacekeeper Leland now appears in the cove when recruited
  • The mercenary captains from Mar’Liore will now appear in the cove after Marlan’s return
  • Petrova’s and the Crow reinforcements will now appear in the cove after Marlan’s return (depending on your actions until now)
  • Fixed an issue where Elyas could appear briefly in the cove even when not recruited
  • Fixed an issue where Camille could still appear in the cove even if she died in the siege
  • Fixed an issue where a sign in the bath-house could be read through a wall
  • Fixed a potential portrait issue when checking the cove funds
  • Fixed an issue where Claudia could appear in two places at once in the cove
  • Fixed an issue where Tafo could disappear from Petrova’s ship during a cutscene
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Old 9th February 2020, 01:29  
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New Release: v0.120!

Hey everyone, thanks again for helping the new public release go smoothly and for everyone who came to the discord to help report issues.

new or returning to the game? Become a patron or download the public build at http://patreon.com/indoorminotaur

We're looking really clean and stable right now, and I'm feeling good about the latest releases, which is great because all that smooth sailing is about to CRASH AND BURN, starting next week.

Because, folks.... we're finally here. The big moment of truth. The ultimate showdown (of ultimate destiny). Everything that you've been building towards is all preparing to converge right now, and it is not going to be a smooth process with easy-to-release builds in between.

I'm going to keep my head down for now and keep grinding just to see where we end up next week, but something tells me it might not be worth releasing until it's all playable.

On the other hand, it's probably going to need a lot of playtesting. We'll just have to see where I'm at with it all as we go and play it by ear.

Whatever happens... thanks for hanging in there.

As for the release right this moment, I'm giving you everything that's functional, just before the shit all hits the fan. There are some nice new features baked into this build that I think will make a lot of people happy.

Version 0.120 - 2-7-2020
  • Added a new boss encounter
  • Added a new side-quest (contingent on your choices so far)
  • You can now skip right to Mercy room or Beatrix’s office from the Dorms entrance (and visiting Beatrix heals you automatically)
  • You can now interact with the bed in Beatrix’s office, and Beatrix will heal your injuries.
  • Added more new dialogue to the cove
  • Fixed an issue where Beatrix could appear in Ch. IX even if she had died in the siege
  • Fixed some passability issues
  • Fixed an issue where Captain Bell could remain in the cove after leaving for Emerald Flats
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Old Yesterday, 00:24  
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New Weekly & Alpha Release: v0.121!

Hey everyone!

This has been an excruciatingly time-consuming and complicated build to get out, but I'm very pleased to announce that the hard part is finally over and we're back to the more exciting stuff!

The new system developed for assigning units during the coming battle is vastly more sophisticated than the iteration from the previous siege, to say nothing of the fact that there are twice as many people now, so development on that created a lot of new challenges. I hope it works well, and I hope people don't find it too laborious to assign so many different roles, haha.

Aside from the big system implementation, we also wrapped up a few important plot-points and had time to squeeze in a brand new sex scene.

Next week's build is going to be all about diving into battle... so I hope everyone's ready!

Want to try the public build or become a patron? Visit http://patreon.com/indoorminotaur

Version 0.121 - 2-21-2020
  • Added a new NSFW scene (M/F, size difference, pregnant, romantic)
  • Added a new meeting sequence where the cove gathers to go over the battle plans
  • Added a new cutscene with Holden’s arrival
  • Added the Esterholt hunters to the cove (if recruited)
  • Added Mirelinda Kreel to the cove (if recruited)
  • Added the unit assignment system for the final battle, allowing Mercy to assign everyone in the cove a role, as well as the reinforcements, however desired. The scores are calculated now but won’t be revealed until later
  • Fixed an issue where skipping the first chapter could result in a soft-lock later on
  • Fixed some Orus-overlap issues
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